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Maya crashes when running code that manipulates MPlugs New awBoost libraries do not have namespace 'awBoost' Decimal places in the UI are rounded to 7 digits MPointArray / MVectorArray class indexing returns a copy instead of a reference Maya doesn't run on Debian 10 - missing libxcb-util.so.1
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Paint Skin Weights Opacity and Value sliders are too short Cached Playback : Crash during playback if smooth mesh divisions are animated
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Parallel Evaluation : Keys added with MFnAnimCurve::addKeys to an existing flat curve do not update animation Cached Playback : Crash from attributes pulling animation from multiple animated condition nodes Parallel Evaluation : Slow Viewport refresh with scenes using LOD groups
Crash when evaluating multi attributes with mix of static and animated attributes Crash when pulling on matrix as Xform and matrix Parallel Evaluation : Crash scrubbing Timeline when nucleus nodes are present Parallel Evaluation : AnimLayers that have single keys are not evaluated GPU Override : Animated material is causing scene graph to be constantly repartitioned Camera Sequencer : Sound hitch when switching between audio clips Crash with Key Reducer Filter Preview when Time Range set to All Morph forces upstream morphTarget/driver deformers onto CPU MGPUDeformerBuffer of the targetGeometry is INVALID in the basicMorphGPUDeformer::evaluate() function Tangents are not correctly applied via the setKeyframe command when running in mayapy/batch mode Colored keyframes are all the same color on the Timeline Bullet physics pivots are not updated when constraints or rigidbodys are moved This issue does not occur with MayaUSD 0.12.0. With the MayaUSD 0.13.0 plug-in, the Arnold Hydra viewport stops working after you select an object. Arnold Hydra viewport fails after object selection with USD 0.13.0 and MtoA 5.0.0.1 MRenderer::render can't render namespaced cameras in batch mode Transparent back faces are incorrectly occluded by transparent front faces USD : Shadows not cast properly in certain cases Export selection with animation does not export animation Show > Objects filter of Node Editor inside Hypershade is inconsistent in Maya with different languages
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Mac Big Sur : Maya switches Mission Control space when invoking Hotbox marking menu in fullscreen mode ParentConstraint Attribute Editor template breaks with multiple constraints driving multiple targets Undo/redo in Node Editor after saving can cause a crash Crash when using Wire deformer with custom deformer weights Morph : Mirror mode crashes with component lookup Disconnecting solver from an IK Handle causes crash GPU Override : Attribute does not update correctly with mouse drag in Attribute Editor/Channel Box Deleting proxy attribute and saving the scene causes crash ntroller prints that it is selecting a controller GoToBindPose problem with Joints having Offset Parent Matrix values Match transform does not work with HIK effectors/custom transforms Right-click changes componentFallof painting target File node performance slows down in Node Editor because of OCIO setting Extrusion crash in CollectLines or CollectFacets function Not all texture files are displayed in Texture Centric UV linking window DX11 : Crash when using Move Tool and point snapping
Undo : Not working for the new Primitives Linux and Mac : Crash when point snapping pivot Crash using Soft Select in Modeling Toolkit Using sculpting tools such as Relax will make faces disappear Copying referenced node's name from Attribute Editor triggers Maya's node copy/paste. Mayapy crashes with kMayaExiting callback Crash when deleting objects that use Look Through Selected Crash from nodes with compound and time attribute connections Custom Transform does not work with rotate manipulator in object space Perspective grid settings are not working FBX export mesh with bones incorrectly assigns Lambert materials NCloth shapes appear with no 3D shading when Cached Playback is off Parallel Evaluation : Motion trail does not update when edited in the Graph Editor Unable to attach deformer to individual nParticles Deformers affected: Wrap, ProximityWrap, Cluster, DeltaMush, FFD (Lattice), FuncDeformer, Tension, Solidify, Wire, ProximityPin, UVPin Cached Playback : Deformer results can be affected by background caching. Mac HiDPI : 3D Cut and Sew UV Tool preselection highlighting is broken Camera Sequencer : Crash when shot name contains only numbers Setting influence type on Wrap deformer causes crash Blendshape forces upstream driver/inputTarget deformers on CPU Crash in TverteådgeIterator::edgeVertex when saving due to threading issue CPU blendshape does not match GPU deformation